About Tapper Simulator:
I’m really enjoying this idle game. It has the form of ‘active idle’. Which means it is not designed for you to burn computer processing power / electricity overnight in order to progress in the game. I notice a negative review complaining about that fact. It seems developers can’t get a perfect score no matter which way they go on this point – because a bunch of us will give negative reviews to those idle games that are environmental terrorists by trying to get people to leave their computer on just for the purpose of progressing in the game. There is perhaps a bit less tactical strategy than I would like – which I would define as how much more quickly can someone who applies clever strategies progress vs. someone who plays like an idiot. The issue is that progress depends on getting spell staff levels, and beyond a fixed time per spell staff level that is (mostly) only affected by research upgrades. Maybe you could get your research speed up by +120% by the time some idiot only got it up but overall you haven’t gotten there multiple times as quickly. As you progress in the game you get some additional factors to play with, but I hope with game development we can see some more rewards for strategic play. Having said that – there are a lot of things to play with in the game. Which spells your wizard casts, what type of wizard you play, what spell upgrades you take each level, whether you activate any single-run-benefit runes, when to soft-reset to get multipliers in the run, when to do researches, whether to try for some achievements, what benefit paths in the web-of-minor-and-major-upgrades.