Overview Shotgun King The Final Checkmate:
Chess, but all your army has gone over to the white side, leaving you with nothing but your royal shotgun and your wounded pride. Carried by your dark folly, you decide it’s time to teach those white pieces to fear the Shotgun King. Every turn, you may either move your king or shoot at enemy pieces, after what you’ll need to move again to reload your shotgun. Avoid checkmate and kill the enemy king to complete the floor. After each floor, you may choose between two random combinations of one upgrade for you and one upgrade for the other side. Choose wisely and keep on winning floors and you just may get your kingdom back. Runs may take ~20 minutes to complete. The game features 5 difficulties, plus an endless mode! Bit behind the 8 ball here but Shotgun King’s pretty damn fun. It’s the creativity and variety of perks & challenge cards that really make this game replayable and take it from good to great. Great sense of humour too! Shotgun King, a fun solo take on chess. Blast your enemies with a shotgun! Simple enough but PUNKCAKE have added a stack of randomised perks of chal.
Shotgun King The Final Checkmate Pre-Installed:
On later difficulties, RNG becomes a HUGE issue. Enemy placement is random, their starting move speed progress is random, your bullet spread is random, cards are random, and the broken grenade toss is random. Bullet spread is the worst of these, the game itself doesn’t even understand it most of the time, and what should be gauranteed kills can completely whiff. Shields are meant to protect you from making bad moves, but if you shoot a bishop that’s threatening you at point blank. there’s a random chance they’ll only take 2 damage and kill you with no shields spent. Meanwhile I’ll burn through shields aiming at a threatening knight because, in reality, there’s only a slim chance it won’t take the 3 damage and die. It’s also just frustrating to shoot at someone two spaces away and watch 3 bullets go around them, screwing your run. I suggest bullet spread, as implemented, gets ditched entirely. It should be a hitscan arc which gaurantees consistent damage distribution. If a piece takes up 90% of that arc, is should probably take all the damage, and if under 25% of the arc, 1/4 of the damage.
Shotgun King The Final Checkmate Free Download:
May choose between two random Fun game Challenge cards
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂