And the dead are still out there wandering the streets, hungrier than ever. 4X style strategy and city (re)building Endless replayability with randomized cities and events Survivors with individual skills, perks, relationships, and stories Rival NPC forts with their own agendas, friendly or otherwise Campaign Mode, a journey through cities of increasing size and difficulty Strategic fort defense and interactive attacks Play in either real-time or turn-based mode 5 skills: defense, leadership, scavenging, building, engineering 30 missions: scavenge for food, kill zombies, fish, trade, bartend, craft… 35 node research tree 50 building types with unique uses and/or scavengeable resources 200,000 words of event text – enough to fill two novels. There are obviously different factions that have their own secrets and goals. And not necessarily they are similar to yours. Attract survivors, train them and add perks, manage their needs, capture buildings, defend your settlement, create government with own rules, make alliances and enemies with other factions, try to save the world. The only thing that annoyed me: after researching Survivor Management when you have a lot of people it becomes too cumbersome to deal with their stories. And when they have new message for you, their level is hidden by the bubble. So you have to click through all the stories to see level of every survivor.

Features and System Requirements:

50 Building types with unique Campaign Mode 4X style strategy and city

1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂

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