About Mega Boss Survival:
Wow! It’s Mega Man, modernized. The stages look great, the graphics are colorful, the music is super catchy, every weapon is a delight to use, the bosses are interesting, and now you actually have a compelling reason to use the boss weapons in-stage. The Double Gear system is also fun and intuitive. You can temporarily increase your power or your speed (or both!) at the expense of burning out afterward if you overload. Note that the bosses have this system too. Things are a lot more strategic this time around. It’s a definite improvement on the old Mega Man formula. However, if that isn’t your bag, you can technically still play it safe by just stocking up on E-tanks and spamming everyone to death. The game does let you do that if that’s all you want. The “Superhero mode” (hard mode) is also a little broken in that you end up with more bolts (currency) than you know what to do with, which ends up making the game easier due to your ability to max out all your tanks and equipment each stage. Some may see all these “easy-making” workarounds as a plus, while others may see it as a flaw in trying to be too accommodating — an unwillingness to enforce a particular style of gameplay/difficulty. For you achievement hunters out there, this will take maybe 4+ playthroughs. I did a Normal-mode run for most of the game-related achievements, a Casual-mode run for the no-item + buster-only achievements, a Superhero-mode run, and a Normal-mode sub-60 speedrun. At least one of these runs needs to have no game-overs if you want to snag that achievement too. There are also extra challenges for earning medals, including a rather difficult 30-stage gauntlet (Dr. Light’s Trial).