About Danger Street Rp:
Good concept, poor execution. Player 2 does not get to retain/maintain their own loot, every time Player 1 does a solo playthrough, I suspect Player 2’s inventory is reset to empty, because any time my co-op partner wanted to play, they had to earn everything again, while I sit in my pile of loot I invested in. Game starts to lag at later levels due to unknown circumstances, when me and co-op partner were playing, the second I died, the lag disappeared. Beat the game in 17 hours, could’ve been 8 hours if the issues weren’t there. Encountered bugs with equipping health boost items only to spawn into the map with them not active, having to quick restart to re-initliaze the health. A really fun roguelite shooter where you go through different scyscrapers one floor at a time to face off against the boss at the top floor, and collecting various item pick-ups (basically buffs) and scrap (currency) along the way. Between floors, or if you go into a floor with a workstation, you can upgrade your weapons and items with scrap, and this is where the real over-the-top shenanigans is, in my opinion, and you can craft some really powerful and fun weapon combinations. The shooting aspect is fun with a nice variety of different ranged weapons and melee weapons. A decent amount of destructible environments which adds to the over the top fun. On the technical side everything worked fine and no technical issues when playing the game.